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Difference between revisions of "Action & Cognition Laboratory"

From ACL@NCU

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|In terms of observing and recording behaviour, our lab now has [[PhaseSpace]] systems for motion tracking and position sensing, which could digitised the limb performance as 3D position online for examiners to analyse body movements. Due to needs of displaying actual items for the experiments of exploring human behaviour control, our lab equipped [[Plato Visual Occlusion Spectacles]], which are able to change rapidly between transparent and light scattering and further control the timing of when visual information is presented to an experimental subject
|To observe and record human movements in 3D space, a 6 camera [[PhaseSpace]] motion capture system is available in ACL, which could digitize effector positions online for analyzing kinematics. To study hand-object interactions, ACL is also equipped with a set of  [[Plato Visual Occlusion Spectacles]], which are able to change rapidly between transparent and light scattering status for optimally control timing of the real visual object
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| In relation to exploring the brain mechanism, our lab has been cooperating with [[Integrated Brain Research Unit from Taipei Veterans General Hospital]] for fMRI techniques, exploring brain areas of spatial navigation and working memory. We have also been collaborating with [[Brain Research Centre from National Chiao Tung University]] for the technique of combining virtual reality with analysis of brainwave frequencies, which exploring the changes of brain potential that relates to spatial navigation.
|As for examining the brain mechanism, ACL has been cooperating with [[Integrated Brain Research Unit from Taipei Veterans General Hospital]], Imaging Center of the National Yang-Ming University, and the Taiwan Mind and Brain Imaging Center of the National Cheng-Chi University for fMRI techniques to explore brain areas of spatial navigation, central executive functions, and motor learning processes. We have also been collaborating with [[Brain Research Centre from National Chiao Tung University]] for combining virtual reality with analysis of EEG time-frequency information.
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Revision as of 18:47, 4 August 2016

News

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2016-08 Prof. Chang got awarded a 3-year MOST grant to study cognitive ageing and inhibitory mechanisms.
2016-06 Hsiang-Yu received the Government Scholarship to Study Abroad from Ministry of Education.
2016-06 Maggie received the award to attend international conference (OHBM) from the Ministry of Education.
2016-05 Zai-Fu defended his master thesis successfully! Congratulations!


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About ACL@NCU

The Action and Cognition Laboratory was founded by Dr. Erik Chang in 2007, the research focuses on exploring the characteristics of human behavioural control and the brain mechanisms of influencing these characteristics. Ongoing research topics in ACL include:

1. Life span changes in motor control and higher cognitive functions

2. Influence of cognitive and physical training on brain/behavioral plasticity

3. Hypnotic modulations on motor control and numerical cognition

4. Individual difference in human spatial navigation

To observe and record human movements in 3D space, a 6 camera PhaseSpace motion capture system is available in ACL, which could digitize effector positions online for analyzing kinematics. To study hand-object interactions, ACL is also equipped with a set of Plato Visual Occlusion Spectacles, which are able to change rapidly between transparent and light scattering status for optimally control timing of the real visual object. 
F 05pic3-2.jpg
As for examining the brain mechanism, ACL has been cooperating with Integrated Brain Research Unit from Taipei Veterans General Hospital, Imaging Center of the National Yang-Ming University, and the Taiwan Mind and Brain Imaging Center of the National Cheng-Chi University for fMRI techniques to explore brain areas of spatial navigation, central executive functions, and motor learning processes. We have also been collaborating with Brain Research Centre from National Chiao Tung University for combining virtual reality with analysis of EEG time-frequency information.

F 05pic4.png